Neuroscience-Based Board Games Education Potentially Trains Student Adaptability and Emotional Engagement
DOI:
https://doi.org/10.19184/bioedu.v22i3.53780Keywords:
Adaptability, Board game education, Emotional Engagement, NeuroscienceAbstract
This study seeks to analyze how neuroscience-based board games can enhance students' adaptability skills and emotional engagement in science learning. While board games have been utilized as educational tools, the specific application of neuroscience-based board games to foster 21st-century skills has not been extensively researched. This study was conducted using a quasi-experimental method using a single-group interrupted time-series design, involving 202 seventh-grade science students who completed adaptability and emotional engagement questionnaire instruments before and after the intervention. Data were analyzed using paired t-test and Cohen's d-effect size to determine the effectiveness of learning interventions using neuroscience-based board games. The results showed that neuroscience-based board games significantly increased students' adaptability (t = 31,72; p < 0,001; d = 2,64). The most significant increase was in affective adaptability (d = 6,65), followed by behavioral (d = 2,10) and cognitive (d = 0,19). Students' emotional engagement also significantly increased (t = 18,94; p < 0,001; d = 1,77). This study also revealed that gender differences significantly influence adaptability (p = 0,015; t = -2,47) but do not significantly influence student emotional engagement (p = 0,329; t = 0,98). In addition, differences in socio-economic status have no significant effect on adaptability (p = 0,419; t = 0,81), but there is a significant effect on students' emotional engagement (p = 0,010; t = -2,63). Neuroscience-based board games play a crucial role in science education, particularly in fostering adaptability and emotional engagement.
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